When I press the game mode a tree disappears, WHY?

I have a tree in my game. I see it normal, but when I go into the game mode (In Third Person) the tree is not there! It’s gone. Is an asset I downloaded from Fab.
Can someone help me know why, or how I can fix this.
Thank you

Hello there @VictorEngine5!

This could be an inherited issue from the asset itself, could you please share which FAB asset are you working with? Additionaly, we need to know how the tree was implemented in your game world, if it has a material/textures assigned, or a LOD set.

Thanks for the answer… I just add another tree… and it works fine. So maybe it was that particular tree. Anyway. Now I have a tree there, but the “character” can not get close to the trunk. The leaves on top form an invisible square… How do I fix that, so I can walk next to the trunk?

Curious. It could also be a case of camera culling. (“obscured”, although sometimes actually visible objects get removed and added dynamically visually for performance)

Fix the collision mesh manually on the source files (FBX probably, I suggest Blender3D).
Or, remove the collision mesh Unreal Engine. That is, assuming that the leaves are a separate mesh from the tree. You’d open the leaf mesh , then:

Configuring Collision for a Static Mesh in Unreal Editor for Fortnite | Unreal Editor for Fortnite Documentation | Epic Developer Community