Leomerya12
(Leomerya12)
September 5, 2022, 1:25am
1
I’ve been at this for hours, so pleeaaassseee help.
When I possess the character normally, they walk, run, jump, roll, etc., just like the Animation Blueprint instructs.
But when I set AIMOVETO the character remains in the idle pose and slides to their destination.
This is very strange. What am I missing?
Hey @Leomerya12 !
When using AI move to, you need to tick Use Acceleration for Paths in the AI’s movement component. That should correct the issue you are facing.
In your AI’s movement component, tick Use Acceleration for Paths and it should work with animation blueprint. You might need Requested Move Use Acceleration enabled as well.
I hope the above is the solution you are looking for!
2 Likes
zeaf
(Zeaf)
September 5, 2022, 6:21pm
3
If I’m not mistaken, Use Acceleration for Paths is now enabled by default in new projects starting with 5.0.3!
1 Like
Leomerya12
(Leomerya12)
September 5, 2022, 10:00pm
4
FFS, why would this be ticked to FALSE!?
God, the hardest thing about solutions in Unreal is finding the solution, not the solution itself.
Thank you!
Leomerya12
(Leomerya12)
September 5, 2022, 10:01pm
5
I just downloaded the new version. You may be correct. It was still false for me, but that might be because it isn’t a fresh project (which would make sense!!!)