When I Possess, Good, When CPU Possesses Bad Movement

I’ve been at this for hours, so pleeaaassseee help.

When I possess the character normally, they walk, run, jump, roll, etc., just like the Animation Blueprint instructs.

But when I set AIMOVETO the character remains in the idle pose and slides to their destination.

This is very strange. What am I missing?

Hey @Leomerya12!

When using AI move to, you need to tick Use Acceleration for Paths in the AI’s movement component. That should correct the issue you are facing.

I hope the above is the solution you are looking for!

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If I’m not mistaken, Use Acceleration for Paths is now enabled by default in new projects starting with 5.0.3!

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FFS, why would this be ticked to FALSE!?

God, the hardest thing about solutions in Unreal is finding the solution, not the solution itself.

Thank you!

I just downloaded the new version. You may be correct. It was still false for me, but that might be because it isn’t a fresh project (which would make sense!!!)