I have this issues when try to simulate a hair in unreal 5.6. I using a rig with physics, anim BP and collision. When I play the hair get do on the floor. If I use tick interval the problem is solved, but have a crashe
2025-07-29 08-54-39.mkv (26.4 MB)
Assertion failed: GetRefSkeleton().GetNum() == OutComponentSpaceTransforms.Num() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\SkinnedAsset.cpp] [Line: 435]