When I launch a game it generates a crash report that I cant send or fix

When I launch Satisfactory it crashes and opens Unreal engine 4 Crash reporter but i cant send the details. this is what it generates.

Version: 131382, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: -, NetMode: -, IsUsingMods: No

Assertion failed: [File:D:\ws\SB-200518130817-657\UE4\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 4298] Corrupted index in pak file (CRC mismatch).

FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
FactoryGame_Win64_Shipping!FDebug::AssertFailed() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:449]
FactoryGame_Win64_Shipping!FPakFile::LoadIndex() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\pakfile\private\iplatformfilepak.cpp:4299]
FactoryGame_Win64_Shipping!FPakFile::Initialize() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\pakfile\private\iplatformfilepak.cpp:4244]
FactoryGame_Win64_Shipping!FPakFile::FPakFile() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\pakfile\private\iplatformfilepak.cpp:4148]
FactoryGame_Win64_Shipping!FPakPlatformFile::Mount() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\pakfile\private\iplatformfilepak.cpp:5409]
FactoryGame_Win64_Shipping!FPakPlatformFile::MountAllPakFiles() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\pakfile\private\iplatformfilepak.cpp:5605]
FactoryGame_Win64_Shipping!FPakPlatformFile::Initialize() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\pakfile\private\iplatformfilepak.cpp:5346]
FactoryGame_Win64_Shipping!LaunchCheckForFileOverride() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:681]
FactoryGame_Win64_Shipping!FEngineLoop::PreInit() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:1264]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\launch.cpp:129]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-200518130817-657\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32