When I import mesh into unreal from maya, the model is rotated 180 degrees?

I’m too far into unreal to change the model in maya and import it again. How do I rotate it in Unreal?

I think when you had the mesh in maya and imported it into ue4, your root bone was off 180 degrees. Sorry to say but you will need to fix it and then re skin it and then re import it.

If it is a skeletal Mesh. If it is a static it should be fine.

Hope this helped :slight_smile: