Regarding the funky Blender load, jeff_lamarche is correct. A simple solution is simply to set your file preferences in “User Preferences” to in the File tab to “Auto run Python Scripts”. If you set this once to open up the file it will revert back to being unchecked when you load Blender again unless you save your prefs. So there is usually no harm in doing this if you are worried about getting malicious scripts in the future.
Once you do that you’ll see the Rigify file load properly.
Other notes in Maya. Not sure hat has been done with the file that was uploaded above since then, but it loads into Maya as a big fur ball! lol.
At least for me. So my guess is that it had to do with the export from Blender.
The Rigify rigs are very specialized. And you don’t want to export things that don’t need to be there. Just selecting only deform bones is not enough. You should also make sure and uncheck appply modifiers (the armature is a modifier) so this would apply the deformations. You don’t want that because the rig will just try and deform it again from the new shape of the mesh rather than the rest pose.
And you also want to uncheck everything but Mesh and Armature. With these settings it imports into Maya at the proper scale setting because stats read file and system as Centimeter.
However it does not import properly into Unreal as the animation is messed up.
I think it is just a rigify thing. It is a very specialized rig. There is an addon to bake the animation:
I think that would work better than just the export option.
But that all said, Maya LT is a good choice. However, just a note, I am sure you can figure out the Rigify thing. But just understand that he did not design the rig for use with game engines. So exporting can be very tricky.
A note on the scale thing in Maya though, It is fairly normal depending on the size and setting in Blender. If it is coming in as a scale of 100 check the FBX import settings. Likely it will be converting from Meters in Blender to Centimeters in Maya.
I use Both apps and see this all the time.