When i import an animation from blender to ue5 everything is good but one of the mesh part is dislocated

So i have a Pistol Model imported in UE5 form blender this is good, the issue is when i try to just import animation from blender the animation is also working good just one of the pistol mag part gets dislocated.. i check the pistol mesh it looks accurate and also check the blender animation it was also accurate

You can see in the image below it has some part which was supposed to be a mag cover is now somewhere it should not be.

Providing the model and animation ss.

the animation does not have any broken part as you can see.

Need help!!

Hello there @ShubhamM990 !

Yeah, this is a regular one between Unreal and Blender. They don’t have the best relationship, specially with animations.

Around the community, the tried and tested approach is to reset export/import settings in both UE and Blender, in order to rule out any conflicts between either configuration. Also, please make sure that any transforms and/or modifiers are implemented before transfer. After that, test importing your mesh again, and check if the magazine stops getting dislocated.

If the issue persists, please test the method detailed here, I have found it useful for similar scenarios.