When I import a Twinmotion model into Unreal, the grass is black. I rebuilt the lighting and get a message that the lightmap UV is overlapping by 95.2%. Usually, I can go into the mesh and fix the UV light map there. How do I fix with a Twinmotion model?
The twin motion assets all seem to be actors that I cannot edit. They reference material files, but I don’t know how I can modify a material file to fix this issue. here is a screenshot of the grass and the error message. Should I fix this in Twinmotion somewhere or is this something that is unfixable?