I Attached my Jump Blueprint here. But essentially. When I startup my game, I press my button mapped to my Action Event, My character jumps. If I just press and release, character jump works perfectly. However, if I press and hold the jump button, then the character just shoots straight up, if it hits a ceiling with collision, it will respect that of course and just sit there until I release the button.
if I press the jump button after releasing while it falls, it does respect not re-jumping.
Any help / insight is much appreciated!