Hello!
I’m using Generate Chunks for our project for the first time and I was following a tutorial from Epic while applying to our project. My project is using Unreal Engine 5.1 and I’m making chunks targeting for the iOS.
I understand that in the tutorial I’m following, if I set up a Primary Asset Label with a chunk ID 1 in a folder recursively, the assets inside it will be in a generated chunk with a name pakchunk1-ios.pak. However, in my project aside from that .pak file, there’s also other .pak files named pakchunk1_s1-ios.pak, pakchunk1_s2-ios.pak, etc.
The screenshot provided above is a snapshot of our project with 5 Primary Asset Labels with IDs 1 to 5.
So, as you can see there’s the files with pakchunk[chunk_id]_s[#]-[platform].pak.
- What are these extra _s#.pak files?
- What causes them to be created?
- How do I turn them back to singular pakchunk[chunk_id]-[platform].pak files?
- Do I need these .pak files with _s# to be distributed along with the ones without _s#?
As much as possible I prefer the ones without _s#.