I am very to C++ and Unreal and I searched for several days for an answer, but couldn’t find any so my apology if there was one somewhere.
Ok, when I create a new class. In my case I want create an
with the name:
Flyer (Flyer.cpp + Flyer.h)
in a subfolder called:
Then the Unreal generates a Flyer.cpp with the following include file:
which of course fails to compile, since both files the cpp and the header file were generated in the same path. Of course I can manually fix this problem, but I can’t believe that this is the normal case for everyone else. Have I missconfigured something somewhere that I constantly get the wrong #includes?