I’m still new to the whole thing, So I’m just not up to bar with a lot of this, and appreciate any help.. I mean it looks like to trying to do it, but is stuck or something
Hi, from what I see, there may be several things that can cause that, the main one is that the skeleton mesh that is being used in the anim montage does not match the one of the anim sequence, either in number of bones or scale, another reason could be that somehow some bones did not receive animation information when converting the anim sequence to anim montage, I would advise the next:
- Check the scale of the skeletal mesh and the number of bones and make sure they are equal and don’t be wrong character
- Re-create the anim montage and review some option that you unintentionally checked
- Export that anim sequence as fbx and import it again in UE and re-create the anim montage
I hope this helps.