LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: this->IsBound() [] [Line: 1058]
LogOutputDevice: Error: Unable to bind delegate to ‘HandleOverlap’ (function might not be marked as a UFUNCTION or object may be pending kill)
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: UE4Editor-Core.dll!0x000000001CDC3E36
LogOutputDevice: Error: UE4Editor-Core.dll!0x000000001CB4C2D2
LogOutputDevice: Error: UE4Editor-Core.dll!0x000000001CB64746
LogOutputDevice: Error: UE4Editor-Stealthcpp-3605.dll!TBaseDynamicDelegate::__Internal_BindDynamic() [c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1
058]
LogOutputDevice: Error: UE4Editor-Stealthcpp-3605.dll!TBaseDynamicMulticastDelegate::__Internal_AddDynamic() [c:\program files\epic games\ue_4.17\engine\source\runtime\core\public\delegates\delegatesignatureim
pl.inl:1140]
LogOutputDevice: Error: UE4Editor-Stealthcpp-3605.dll!AExtractionZone::AExtractionZone() []
LogOutputDevice: Error: UE4Editor-HotReload.dll!0x00000000EFB3946E
LogOutputDevice: Error: UE4Editor-HotReload.dll!0x00000000EFB39EFE
LogOutputDevice: Error: UE4Editor-HotReload.dll!0x00000000EFB26FBA
LogOutputDevice: Error: UE4Editor-HotReload.dll!0x00000000EFB31502
LogOutputDevice: Error: UE4Editor-HotReload.dll!0x00000000EFB3B94B
LogOutputDevice: Error: UE4Editor-HotReload.dll!0x00000000EFB3BD45
LogOutputDevice: Error: UE4Editor-HotReload.dll!0x00000000EFB344C6
LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x000000001C3F2EA5
LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x000000001C6E2248
LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x000000001C6C6E0A
LogOutputDevice: Error: UE4Editor-CoreUObject.dll!0x000000001C47BE97
LogOutputDevice: Error: UE4Editor-Core.dll!0x000000001C9E8220
LogOutputDevice: Error: UE4Editor-Core.dll!0x000000001CC368D0
LogOutputDevice: Error: UE4Editor-Core.dll!0x000000001CC35BE3
LogOutputDevice: Error: UE4Editor-HotReload.dll!0x00000000EFB3275E
LogOutputDevice: Error: UE4Editor-HotReload.dll!0x00000000EFB2FD54
LogOutputDevice: Error: UE4Editor-HotReload.dll!0x00000000EFB30720
LogOutputDevice: Error: UE4Editor-HotReload.dll!0x00000000EFB42C1B
LogOutputDevice: Error: UE4Editor-UnrealEd.dll!0x0000000013DBB19E
LogOutputDevice: Error: UE4Editor-UnrealEd.dll!0x000000001464D646
LogOutputDevice: Error: UE4Editor.exe!0x00000000E42E534A
LogOutputDevice: Error: UE4Editor.exe!0x00000000E42F3970
LogOutputDevice: Error: UE4Editor.exe!0x00000000E42F39EA
LogOutputDevice: Error: UE4Editor.exe!0x00000000E43002D9
LogOutputDevice: Error: UE4Editor.exe!0x00000000E4301C47
LogOutputDevice: Error: KERNEL32.DLL!0x000000004C7A2774
LogOutputDevice: Error: ntdll.dll!0x000000004D7E0D51
Hey there, have you marked your HandleOverlap as UFUNCTION() on the header? If you did then you are doing the binding on an object that is going to be destroyed, so you need to do it somewhere else.