I created a button in widget. When I click the button, I wanna change the camera transform (or play Level Sequence). But I can’t do this because all of these settings or variabels set in Level Blueprint.
How can I do this?
I created a button in widget. When I click the button, I wanna change the camera transform (or play Level Sequence). But I can’t do this because all of these settings or variabels set in Level Blueprint.
How can I do this?
It is possible to talk to the level BP from other actors, but it’s messy.
Basically you have to either use dispatchers or the game instance.
It’s much easier to put the stuff you have in the level BP in another BP and put that in the level. Then you can talk to it just like any other BP.
I have a cam in the scene. So I must use Level BP because the cam is in the scene. The problem is I can’t get (cast to) anything from Level BP and I can’t reference my cam in the scene.
In summary, the camera animation works only in Level BP and I want to run this animation with a button I added to the widget. Game instance method didn’t work either. Could you help me?
THANK YOU!