If I Click the Button_Resume,
GamePauseMenu must be unpause and get back to the game viewport.
Mostly It works,but When I Click the bottom of button, It doesn’t work!
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Importance thing is, when I click it about the bottom, it only reacts showing clicked motion (shorts its shape)
while it does not perform to be paused.
Check the visibility for the background of the button.
For example, if only the text widget is visible, but the background is set to “self no hit test” then only the text widget will read input from the mouse.
I found that the vertical boxes are coverd with size box.
And I Delete the size box and make rearrange.
Then, It did works!
What was the problem with the Size Box?
If the verticle box or the size box control the size of the widget and are set to not receive mouse input or even block it, then only the objects that are specified to be visible (and outside of scope) can receive the data.
Keep an eye on your hierarchy and the visibility channels for the widgets.