Still not working like it should. I opened .sln file, then run the project. UE4 opened, i changed the code in VS and tried to compile it in UE4. Compilation passed too fast, not applying the changes.
To apply it i should stop the debugging, so UE4 window closes, and then run code in VS again. Then yes, it applies.
Maybe i did smth wrong in VS? The project was in debug mode, i could pause or stop debugging. Bt if i try to change smth during pause, i couldnt continue debugging due to error.
Error ‘CellPawn.cpp’ in ‘UE4Editor-Cell.dll’ was not compiled with Edit and Continue enabled. Ensure that the file is compiled with the Program Database for Edit and Continue (/ZI) option. Edit and Continue
Sorry, if i saying smth dumb, i’m pretty new to subject. Thanks for help, even if it will ocure as unfixable, the way u suggested me to run it is at least semiworkable.
Edit
Well, i think, i’ve found the main reason of my problem, though it is still pretty strange. All that time i tried to test if evrything is allright and set up by switching one variable in constructor from true to false. When i tried to do something like adding new variables to my class, and modifiing tick function, for example, allmost everything worked as it should be. Still cant get, what is the reason of that, but its gonna be much easier from now. Thanks for assistance, but if you know, why constructor changes are not applying, or even how to fix that, would still be very gratefull :D. Thanks again for attention