hello.
I’m trying to bake an animation using Control Rig and then modify it.
However, when I bake an animation using Control Rig in Sequencer, it comes out different from the existing animation. ( IK PoleVector )
The position of the pole vector cannot be obtained accurately.
uses a MetaHuman joint, and uses the Common MetaHuman Control Rig.
There is a big difference when baking directly from the animation sequence, when BP is placed in the sequencer and the animation is baked, and when control rig is directly added in a layered manner, there is a slight difference.
When I check the FK controller, I see that it only occurs in IKs that are baked identically, so it seems that the position of the pole vector is not properly obtained.
How can I get a baked control lick that matches perfectly?