Hello, I am trying to make an RTS game in which I am using characters, not from Mixamo but rigged by it. I then grabbed Idle animation from its site without skin. I imported both of them into UE5.
They had their scale 100x big than what they should have been. So, I went into blender, imported the character FBX and applied its scale (it was 0.01) and scaled it down by 100, applied it again and exported to FBX.
When I try to apply scale to the Mixamo animation, due to some reason, it just goes to a very far location. Its scale was also 0.01 by the way. So I am stuck trying to scale down the animation. Now, even with the far root, I exported to FBX and when I apply that animation to the character it becomes “skinny” and is still 100x bigger. I force root locked it.
If anybody has ever encountered the problem or know how to solve this, please contact me.