When I apply a normal to a material in unreal engine it doesn't render correctly in the scene. Does anyone know how to fix this?

Looks ok to me, what’s the problem?

Hey there @GamingGeko3EG! Welcome to the community! Depending on your scalability, your normal map may not be shown well (or at all) in the viewport. I agree with clockwork, looking at this material preview however does show that it’s working correctly as a material. If it still looks off at higher scalabilities, could we take a look at it?

1 Like

Sorry for not responding I just deleted the material and remade it and now it is working all fine.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.