I have a mesh that appears around the player (Below, above, to the right, anywhere), so when the player looks at it the blueprint sets the mesh visibility to false; making it disappear. The situation is that when the player looks at the mesh from above it does not disappear unless you go to eye level with it or below it. How to fix? This is the blueprint logic of it: (I have a vague understanding of the normalize and dot node)
Hey there @LonelyBox! In this case, you are comparing the character’s location and forward vector, but you’d want to compare the camera’s location and forward vector instead.

