When i add epic leaderboard my game i cant build ios

Hello everyone,
When i build my ios mobile game without epic leaderboard plugin every thinks are ok build success but if i add epic leaderboard to my game i take this error how can i solve that?

Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Note: Android toolchain NDK r25b recommended
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
IOS Installed SDK(s): MinVersion_Sdk=1100.0.0.0, MaxVersion_Sdk=1499.0, CurrentVersion_Sdk=1497.1.14.1, Version_AutoSdk=13.3, CurrentVersion_AutoSdk=
Registering build platform: IOS - buildable: True
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.18362.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Cleaning EpicLdbTemplate binaries…
Creating project rules assembly for C:\Users\Mert\Desktop\RagnarMobileVersion2\RagnarMobileVersion2.uproject…
Skipping C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping C:\Program Files\Epic Games\UE_5.1\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found 1 Plugins:
C:\Users\Mert\Desktop\RagnarMobileVersion2\Plugins\EpicLeaderboard\EpicLeaderboard.uplugin
Found 2 Modules:
C:\Users\Mert\Desktop\RagnarMobileVersion2\Source\EpicLdbTemplate\EpicLdbTemplate.Build.cs
C:\Users\Mert\Desktop\RagnarMobileVersion2\Plugins\EpicLeaderboard\Source\EpicLeaderboard\EpicLeaderboard.Build.cs
DEPRECATION: ‘IniKeyBlacklist’, which is a config key in section [/Script/UnrealEd.ProjectPackagingSettings], in ‘C:\Users\Mert\Desktop\RagnarMobileVersion2\Config\DefaultGame.ini’, has been deprecated. Using ‘IniKeyDenylist’ instead. It is recommended you update your .ini files as soon as possible, and replace IniKeyBlacklist with IniKeyDenylist
DEPRECATION: ‘IniSectionBlacklist’, which is a config key in section [/Script/UnrealEd.ProjectPackagingSettings], in ‘C:\Users\Mert\Desktop\RagnarMobileVersion2\Config\DefaultGame.ini’, has been deprecated. Using ‘IniSectionDenylist’ instead. It is recommended you update your .ini files as soon as possible, and replace IniSectionBlacklist with IniSectionDenylist
Find paths to clean took 0.1963729s
Ensure no directory overlap took 7.5E-06s
Ensure no file overlap took 0.0002886s
Delete 0 directories took 0.0021156s
Delete 2 files took 0.0023245s
CleanMode.Clean() took 0.2101542s
Remote compiling requires a server name. Use the editor (Project Settings > IOS) to set up your remote compilation settings.
BuildException: Remote compiling requires a server name. Use the editor (Project Settings > IOS) to set up your remote compilation settings.
at UnrealBuildTool.RemoteMac…ctor(FileReference ProjectFile, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ToolChain\RemoteMac.cs:line 171
at UnrealBuildTool.CleanMode.Clean(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\CleanMode.cs:line 318
at UnrealBuildTool.CleanMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\CleanMode.cs:line 55
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
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