When going through the Animation Blueprint, my animation plays entirely differently.

Ok I managed to find what was interfering with the animation. In the Third Person Character animation blueprint that I copied, there was a node that evaluated a control rig. When I removed this, it fixed the animation. I checked and the control rig was not the same one I used to create the animation, but I preferred to just not use it as it works without the evaluation of a control rig. If anyone knows what this does and if it’s important, I would like to know.

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