I created a crouch walk animation by editing the regular walking animation from the Third Person Template using the Sequencer.
When I view this animation, it plays normally, and when I place it in the world, the animation also plays normally.
I added it to my animation blueprint hoping that it would work well, and for some reason, the animation plays everything except for the foot movement. The feet stay planted and don’t move while crouch walking. The legs and arms move around but for some reason the characters feet don’t move only when played through the Animation Blueprint.
Ok I managed to find what was interfering with the animation. In the Third Person Character animation blueprint that I copied, there was a node that evaluated a control rig. When I removed this, it fixed the animation. I checked and the control rig was not the same one I used to create the animation, but I preferred to just not use it as it works without the evaluation of a control rig. If anyone knows what this does and if it’s important, I would like to know.
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