When generating project files with console extensions I get a RunUBT ERROR

I’m follwing the steps required to integrate the console extension files into the cloned UE5 and I’m running into this issue where one file doesn’t to seem to have a method that can be overridden by a child class. The class file PS5ToolChain.cs has an override method called GetLinkArguments_Optimizations(LinkEnvironment, List) but no such virtual method exists in the parent class file SonyToolChain.cs. I’m wondering if I have outdated files or in I downloaded the incorrect console extension files, either way I’m not sure what to do from here.