I’m follwing the steps required to integrate the console extension files into the cloned UE5 and I’m running into this issue where one file doesn’t to seem to have a method that can be overridden by a child class. The class file PS5ToolChain.cs has an override method called GetLinkArguments_Optimizations(LinkEnvironment, List) but no such virtual method exists in the parent class file SonyToolChain.cs. I’m wondering if I have outdated files or in I downloaded the incorrect console extension files, either way I’m not sure what to do from here.