As an example of what I’m currently working on, if I do modeling and animation work in Maya and then import it into Unreal Engine as FBX, things end up looking weird like the image below.
Missing textures can be resolved by putting them back in Unreal Engine, but in this case, I have no idea what the problem is. I definitely removed the history…
Presumably, the pivot problem of the object occurred when working in Maya.
However, even though I tried everything I could with my limited knowledge, the problem shown in the image was still not resolved, so I decided to write this post.
What’s the problem?