when exporting from blender to unreal 5

i searched in google for this issue i couldnt find thanks for help

Hey @Os.811

could you maybe highlight the problem because it looks good to me…or I can’t see the wood for the trees

i dont get you if you have same problem about the face or normal or edge as shown in picture the seats and gear knob and taillight and on other model vehicles low poly

every model i want to edit it in blender return like this

I do not understand from what you have shown, what your prob is.
youare not elucidATING ENOUGH
WHAT?
WHAT IS THE PROB?
SORRY ABOUT THE CAPS
fk keep hitting caps lock…

Hi Os.811,

Is it possible you have a series of LODs in your Blender file - and you’re exporting everything to UE?

Select just LOD0 if that is the case (for each part, shift+click) and then export with “Selected Objects” ticked. That could well clean up your material list too.

image

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thank you for reply i tried but not working , i upload pics for more explanation

before export unreal to blender

after export from blender to unreal

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I would export as GLB file, I get better results that way

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it works thank you

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:smiley:

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