I’m using a sphere collision as my base, and the end of the trace always seems to be tilted to the right. Ive tried having NO rotation at all, and it still does the same darn thing.
bp1.png is the line trace
it should be under the tags
For the end point, after you multiply the forward vector by 7000, you need to add it to the object’s world location
Also, it’ll appear offcenter regardless unless the camera is lined up with the gun.
Can you show us how you’re doing the line trace?
Ah, yes I missed that somehow. Thevfxguy is correct, you should be adding your direction vector to the sphere’s world location to get the end location.