When doing a line trace, the hit location is tilted to the right and i cant seem to fix it

I’m using a sphere collision as my base, and the end of the trace always seems to be tilted to the right. Ive tried having NO rotation at all, and it still does the same darn thing.

bp1.png is the line trace

it should be under the tags

For the end point, after you multiply the forward vector by 7000, you need to add it to the object’s world location

Also, it’ll appear offcenter regardless unless the camera is lined up with the gun.

Can you show us how you’re doing the line trace?

Ah, yes I missed that somehow. Thevfxguy is correct, you should be adding your direction vector to the sphere’s world location to get the end location.

Thank you!