If I have a static mesh which has physics enabled, when are the position and velocity modified? I know there is some async physics going on in the background, but is that only used for objects where I have Async Physics Tick Enabled
? Do objects just update physics on the game thread by default?
How often does the physics tick? There are options to enable physics substeps and async physics substeps in project settings so if they are not enabled, does the async physics just tick at the same rate as the game thread? Isn’t that a variable rate?
I am using UE 5.5 so I think I’m using Chaos physics now, not PhysX?
Is there any documentation which lays all this out? Feeling very confused by it all and very unsure how things are updating.
Cheers!