When creating a session (non-Lan) how do you define the ip?

I’ve looked at multiple tutorials etc, but no one says where to put the ip so that people can connect to your computer for a listening server.

Between “on click” and “join Session” there need to an action that gives the ip to the “join session” action.
I don’t know what that action is.



I got the hosting of LAN games to work, even though I didn’t check off the LAN. If the other person tries to join with the public IP, it does not work, but if the person logs in with my in-network IP, we connect.

It seems like the local address on the network has to be given in edition to the public address. Is this the case? If so, how would that be done?