Hmm never used that feature. So I right click each “set” + add the breakpoint and then the game goes grey/stops working if I hit the screen edges but having the mouse in the center and thus not hitting the edges it still moves to whatever direction it moved last. What am I missing here? I tried to set the CamDirectionX and Y to 0 but has no effect.
I’ve fixed it by putting a bool inbetween the function and addactorworldoffset. Still have no idea of why it does it.