So I added collision to my door, but now when my door opens, the actor still can’t go through. If you need to see pictures of it, please let me know.
Hi tetsumi96,
Make sure the collision isn’t rendering as a box around the door frame (if you are using a doorframe. Additionally, you can show the collision to see if it is too large and getting in the way of the character as they attempt to pass through.
If you make your collision box a child of the mesh, then it will move when you move the door mesh.
Here is my collision for the door, which is part of the DoorBP (blueprint for open and close door)
I am using a doorframe.
Hello .
I guess you also have a door frame with that door. if so then you need that frame to have complex collision
do not pay attention to convert boxes to convex above on the left side
I meant to highlight the upper choice
Yes, I see this. I think you posted twice. It doesn’t work, I’m going through the door now when I shouldn’t be.
Does this have to do with the blueprint? If so, should I add another picture?
Maybe I am doing something wrong here… I think when the collision worked it wasn’t moving with the door for some reason
so. use per poly collision only for both door and its frame.
okay! I am having the original problem! Can’t get through the open door! Blueprint issues maybe?? I posted a picture of the blueprint
remove simple collision of door and its frame then use complex collision as simple and set its collision preset to block all
wait! please check my blueprint first. I think the collision is not moving with the door.
Also, I did use a subtractive earlier? To put in the door. Don’t know if that means anything.
yes I understood what your problem is. use complex collision as simple only and remove other kind of collisions
I mixed up :))))
what is the problem now?
you can go through door when the door is closed?
////////////////////////////////////////////////////////////////// open?
you cannot pass the door when it is open?
what is the problem
Interesting… she past the door but she cant get past the angle line of the door. I will post the picture in a minute.
I think it is impossible for collisions not move with meshes :)) unless if you use a box collision or a blocking volume






