When character’s location enters box trigger, run program

When character’s location enters box trigger, run program.

( I’m an English learner, so If my explain isn’t enough, please let me know on comment. )

Current situation, box trigger’s begin overlap event connect casting character. In this case the details are described below image. I feel the character’s collision is troublesome in my game.

I want to do is when character’s location enters box trigger, run program. The details are described below image.

That’s all, thank you.

This was discussed recently in a thread Overlapping not registered when actor is spawned - #10 by Lorenze

You can’t use collision for this, you need to check on a timer:

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Thank you for your comment.

I have an additional question. When box trigger roll, box trigger’s range isn’t change. It will be in the range before rotation. What should be done if this is the solution?

The player collision can only overlap the box.

If you’re worried about inconsistencies because of the box shape, then you can use a sphere or capsule as the collision on the object.