Hello unreal dev community. I am an indie game developer and currently i am working on 2d side scroller project. In my project I added moon texture and create material for it. Then applied to plane mesh. But the result is not what I expected. It repeats the textures. After some research i solved it by changing the texture property of “x-axis tiling method” and ”y-axis tiling method” to “clamp”.(see 2.png). But when I do this some weird line appears on my game (see 1.png). I try to find solution on the internet and I can’t get anything. Pls help!!
Hello! Just fix edge pixels for you texture. they shuld be black. Clamp method just prolong edge pixels and nothing more.
thank you bro it works. I exported the texture from Adobe Ai and I set the stroke color to none. but when I change the stroke color to black it works fine.