I downloaded the latest version of the project my team and I have been working on and, since I have a good system attempted to build the lighting. I received this message:
InstanceFoliageActor_0 The total lightmap size for this instanceStaticMeshComponent was too big and it was automatically reduced. Consider reducing the component’s lighting resolution or number of mesh instances in this component.
if I can’t compile on my machine we’re screwed. Is there any way to resolve critical, machine stalling error short of upgrading my computer and removing the trees and grass?
Intel i5 4690
nvida Gfroce 750 ti
Any advice on this issue would be very helpful.