When applying video texture in materials to models, a green edge appears at the bottom


After creating a default 1m plane and directly applying a video texture, a green line appears at the bottom. Regardless of how the model’s UV is adjusted, this issue persists. The only workaround is stretching the Y-axis of the video texture’s UV to eliminate the green line. This bug seems to have existed since the initial release of version 25 and remains unresolved in version 25.1.1. Please address this issue. Thank you.

it has been logged :folded_hands:

(post deleted by author)

The projector light has the same issue.