First time question haver here, thanks in advance for any help/suggestions!! Also if this is the wrong place to ask lmk so I can put the question where it belongs!
Trying to create an actor blueprint. I am looking to add a cube into the blueprint, when I use the add menu the choose cube it adds a cube named “SM_RoadMesh”, this is an asset from an entirely different project file. Its not immediately problematic because a regular cube appears but I don’t know how to reset this to the default cube. I am just trying to be thorough and figure out what I did to cause this.