When actor is at (x) yaw value, do (x)


I have a bit of a noob question. I’m currently making a puzzle where the player has to turn a device which rotates an object to match the shadow of another object. I currently have it set up so that the object is being rotated on a timeline when the player enters the levers trigger box and holds ‘Q’.

I want a custom event to fire off when the object reaches a certain yaw value (1). I’ve set up an event tick that shows a print string of the current rotation, however I don’t understand how to grab these values and make it so that if the value is 1, then run the custom event node.

Any help is appreciated ^^