I’m not sure if this is a bug, or if I didn’t set the ponytail up correctly.
I have a ponytail working dynamically when the actor runs around; but when the actor dies and goes in to ragdoll. The actor moves around in an erratic fashion. I set the ponytail up in blueprints. The ponytail is a skeletal mesh, that’s parented under the mesh. It’s using a socket from the parented mesh. I narrowed it down to this one parameter. Whenever I check PhysicsBody to Block. The actor breaks. I’ve taken out all the node instructions from the Event Graph, and had a non-moving ponytail; but this still causes the actor to move erratically. I believe it’s the Block flag on PhysicsBody that’s creating the problem.
Is there a fix or work around for this? Any recommendations would be great. Thanks
Here are some examples.
This is a vid of the actor without a ponytail. The ragdoll works fine.
This is a vid of the child skeletal mesh checked with PhysicsBody to Block.