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Wheels of War

I suspect a lot of variants of this game will be flooding the forum soon enough.
This is my take on it, using research on ‘Orthogonal Unit Design’ I have utilized though not fully implemented this philosophy in my game.
Orthogonal design is based on the idea of having perpendicular traits, so that a method for beating one enemy does not work against another, and the player is constantly caught up in a cycle of choosing which strategy is best for each combination of circumstances. That may not be immediately obvious here as I have just finished a rudimentary AI and two weapons.
That being said however, I hope it is well received.

Video Here : [video]https://youtu.be/z2qPW-z_Cp8[/video]

Here is a video of the helicopter AI functioning as well as vehicle variants and respawns.
There are more advanced features such as player death and so on which will be shown later.

https://www.youtube.com/watch?v=z-XPJPSVAk8