Everything looks fine up until the point where I press play, and then the wheels decide to detach from the trucks and look horrible / ruin the handling.
Blender:
Set Origin To Centre of Geometry for each part of the board in blender.
Export X Forward, Z Up, Object Type: Mesh, No Leafbones
UE:
Import as Skeletal Mesh
Run through tutorial as normal
I have tried using with and without “look at” nodes for the truck in the Anim BP. Depending on the orientation I had the object facing in blender this either looks fine in the viewport, or the trucks / wheels rotate / clip & detach. Anim BP Below:
try these, add to the standard vehicle template, ps i surgest you watch a few videos on vehicle set up (z-up,x-forward) not blender standard SkateBoard.rar (471.9 KB)
Unfortunately it won’t let me import the UAssets but your original comment got me back to the drawing board and think I had a number of bugs throughout.
I’m a bit gutted I can’t see what you’ve done as would like to know how it differs from my original set up.
If anybody else stumbles across this post, this is how I fixed it at least:
Blender model was orientated the wrong way I think, made a new blender file and recreated the model (just board and wheels) with the object forward orientated in the X axis.
Set pivot point of each component to centre of their respective geometry’s and then parented everything to the main body.
Set scale in blender to 0.01m and then scaled my object by 100x. Reset rotation and scale transforms.
I changed the wheel radius to match the sphere collision radius set for each wheels.
I’m not sure if I marked this as a question but if I there is anyway to mark as resolved / give you credit please let me know and thanks again for your help.
Thanks for all of your help, just one more question please as I’ve had a look through the files and just want to confirm what you’ve done differently to make things work?
Am now at the stage where I’ve remodelled the skateboard and am likely to make several iterations so just trying to understand exactly where I went wrong as new models are having the same issue with wheels falling off.
In Blender, I noticed your FBX looks very different to mine:
Is this the fix for the wheels detaching? If so, what exactly have you done here?
Every object is parented to the Deck, but the trucks are rotated -90. The trucks are still attached to the wheel though so I don’t see how this can fix the collision issue?
I’m fairly new to modelling so apologies if this is a really noob question.
I notice you set up a control rig for the vehicle, but this is not included in the guide.
Gald you got it working , tbh i don’t use blender much so the fbx was done in max, i did blender tutorials a long time ago for UDK but the principles are still the same,here’s a link to my channel some ue4 stuff as well as older blender
a guy called MathB has a load of videos about vehicles in UE5
Funnily enough I’ve been using MathB’s tutorial to implement some changes, i think the problem laid in my vehicle being about 10cm high but suspension settings at 40cm.
I’ll be sure to check out your channel though and thanks for all your help.