Hello,
I am very new in the engine, and discovering everything… I’am really amazed by what I see but I have a huge issue. after working on it alone for two days I decided to come and ask for help.
I followed all tutorials about vehicule and read quite a lot of documentation about it… still I am facing a strange problem.
Here is the screen shot:
My wheels are inside not in the right place, it’s like the engine is asking me to provide some offset or I don’t know what… I haven’t seen this problem anywhere and in the tutorial, I have not been told to offset anything.
I can see the wheel spining so it works and the representation you see on the screenshot was provided by the “pxvis collision” command
I restarted the vehicule manipulation in different ways with different meshes and I always come to this issue.
Would this be due to the fact that my wheels are not the same size? front and back on a forklift are different so I try to match that.
My bones are correctly link I think, my “editable poly” wheels are linked to my body wich is on the zero zero zero axis in 3dsMax
And they are all facing the x direction
My wheels are kinematic in the physics asset… I really followed the tutorial point by point…
I am sure there is something I do incorrectly since this problem happens over and over again…
Any ideas?
thanks a lot for your help.
Mike