Wheels fall through floor when high force applied (physic constraint suspension)

Hello,
I am trying to debug my motorbike game. Moto has 2 wheels (static mesh), with suspension on physic constraints. Everything goes well until high force is applied (landing on a big jump for example).

The only thing I was able to search on the forum was to activate CCD. That helped a lot, but still it happens.

Is there some setting that could help? I tried to activate and deactivate many random stuff, but nothing changed the situation.

Thanks for tips