I noticed that in 4.8 when adding a collision shape to a vehicle that is set to overlap (not block), it still contributes to their overall collision shape. For example, I created a vehicle and added a box component to it. The box component overlaps all dynamic and shouldn’t block. In-game, it blocks! This is only for vehicles, not normal actors and I suspect it has to do with the vehicle movement component detecting an overlap and resolving it because it thinks it is causing the vehicle penetration. Is anyone else having this issue?
To reproduce: take a wheeled vehicle, add a BoxComponent to it and set it to Overlap All Dynamic. See in-game if it blocks.