I’m trying to create my own racing game as a hobby project and I created a simple car model in Blender, rigged it and exported it to an FBX for use in UE4 but the physics are completely off. I honestly have no clue what is going on as the physics object of the main body should behave like a cube but it more feels like it’s either a sphere or capsule. I’ve got a couple screenshots and videos of what is happening but I just cannot seem to fix it…
I followed this tutorials to create the car (and two others in the comments there are experiencing the same issue)
This is a video of what is happening https://cdn.discordapp.com/attachments/447512313378111509/532658261032304641/2019-01-09_21-32-51.mp4 and a different angle https://cdn.discordapp.com/attachments/447512313378111509/532980174787182592/2019-01-10_18-51-54.mp4
The collisions seem to be fine, both in the editor and in-game https://i.imgur.com/qIi19eq.jpg & https://i.imgur.com/G0qrUZj.png
The best way I can describe the issue is that somewhere, somehow a sphere collider got added to the wheeled vehicle class but I have no clue where to look, does anyone know if UE 4.21.1 has some kind of major bug with the Wheeled Vehicle class or is there something off about my setup? I’ll link my FBX I exported as well in case it helps