Wheeled Vehicle Not Working

Hi, when we were prototyping a car game, we used the Advanced Vehicle Template (C++), after we got the green light, our team modeled a new car chassis, but when we imported it, it started to do a lot of weird things, we thought that maybe it was some of the old code, so we created a new project and followed the vehicle tutorial

But half of the tires are under the ground, and it doesn’t move, even I tried to follow the [old Vehicle Tutorial for 4.2] (Vehicles: Overview & Car Setup | 01 | v4.2 Tutorial Series | Unreal Engine - YouTube) but still, the same issue, even using their 3D Model.

Here are some screenshots of what I followed, so you can see if I did something wrong

267634-game-2.jpg

In advance thank you for your help.

If someone has the same issue, It was because of the Physical Tires were spawning in other part, thanks to a command that allows seeing the physical position of the tires I can put some offset values to perfectly match them, “PXVIS COLLISION”