I try to implement my forklift into Unreal Engine. I use the “Wheeled Vehicle” Blueprint. The most functions already working, but the mast and forks doesn’t collide with all static objects where the physics are disabled. These parts of the forklift are in the Physics Asset set to “Physics Type”: kinematic. This is the only way to move these parts with keys. Collisions with parts where the physics are enabled works. You can get more informations about my project through the video and pictures.
I hope someone has a solution to this problem.