Been working on a 3 wheeled vehicle. My setup is: xform -> link the wheels to the mesh -> z up export. Right now, im sitting on this problem for almost 2 weeks and cant find a solution to it. Tried almost everything now.
Im using UE 4.12.5
The physic assets looks fine, although the backwheels seems to spine off in the wrong direction, its seems to be standing correctly now (it felt always to the side before). As you can see, the axis are also correct. Changing the mode to kinematic wont make a difference.
Here are my vehicle setup:
Radius is measured and correct. The front wheel has the same settings, except the radius. The reason why i didnt uploaded it as well.
Now, this happens when i hit play:
The wheels have no collision at all. Changing the radius of the vehicle wheel blueprint wont do anything.
When i delete all wheels inside the vehicle blueprint:
i get this result:
The plane wheels have now finally a collision, but of course its only the from the physic asset and no steering input can be applied to it. So the problem is definitly inside the vehiclewheel blueprint from the collision itself. Any ideas if this is an bug?