Hello ue4 users,
I have a wheel setup with angular physics contraints on them, and everytime i’m not going forward, so side ways or turn, my entire wheel rig flies off.
It is a actor in a actor, could that be the problem?
or is a physics constraint bound to one position?
Any one a idea what could be doing this?
Many thanks,
ps: this is what happens (video of the bug)
Still looking for a awnser