Thanks for your reply! I wasn’t using an anim blueprint before but am now. Adding that node did the trick, for the most part!
Now the only issue I’m encountering is: I’m using Normalize (To Range) and Lerps to start from a set turning force and gradually lower the turning force so that the vehicle can’t turn as sharply when at full-speed. Because of this I believe, when the Normalize+Lerp gets to the lower-end of numbers (when the vehicle slows down) the numbers go crazy and mess up the wheels big time. :\