Hi,
i wanna get my vehicle driving in my own way. Now i could need a cylinder collision, but in a very accurate way.
Simple Collisions like Sphere, Capsule and Box provides this.
Is there a way to get a Cylinder Collision where the “round part” is accurate like sphere or capsule collision?
I do not want a very high poly collision. No matter how many poly it has, there will always be edges and the driving will feel jerky and it also will be an impact on performance when using high poly collisions.
Thanks in advance